![]() ![]() ![]() So it's important that you press your character model up against the door. Either way, it's fairly easy for the cube to fall off the floor button. If you're using the portal shot at the bottom method, you can keep hopping while shooting, and if you're tossing the cube, you can be moving towards the door while throwing the cube. It's important to keep momentum going when getting the cube onto the button. Check below based on what strategy you need. Getting the button from the cube dropper, to the button is different depending on if you want a competitive Challenge Mode time, or a consistent full game time. ![]() Hopping under the door, and hitting your head on the door is the fastest way to get out of the chamber, and if done correctly, should keep you from getting stuck on uneven flooring, or the Rounded Floor Button in between you and the cube dropper. After your Circle Jump out of the elevator, you want to stop before you hit the door. Smooth Jazz has minor differences depending on how consistent you want your times to be. Smooth Jazz is the fourth map in The Courtesy Call, based on Portal chambers 04-05. 2.2.1 Pushing the Cube Through the Door (Item Edge Glitch). ![]()
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